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You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.
CTS 是 NatureManufacture 和 Procedural Worlds 的一场协作,结合了我们的集体专业技能,创造出一个基于物理渲染的地理光影系统,该系统功能强大又而易于使用! 你可以使用自己的纹理或我们的纹理,而 CTS 自带专业纹理库,只需单击一次即可应用。CTS 以配置文件为 ...
用于将Unity地形转换为网格的工具。 提供: •超快转换器。 •生成网格的全顶点计数控制。 •网格分割系统。 •16位和32位网格支持。 •Splatmap着色器-模仿Unity内置地形着色器,支持16层。 •Basemap导出器-将所有地形绘制纹理烘焙到一个纹理文件中。 •树木 ...
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A HDA provided to as a learning guide to show you how to assign attributes for materials, details and trees. However this knowledge isn't required if you use the unity_terrain_auto.hda as all the ...
This guide shows you how to setup your Unity camera for VR games so that your game moves live when you rotate your head in your VR headset. We’ll show you how to have the Unity camera follow the ...
Unity, arguably the biggest game engine in the world, is giving away hundreds of hours of premium game developing tutorials for free because of the coronavirus. For three months until June 20th, ...