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使用C#+Unity实现Boids算法
Boids 算法是一种模拟群体行为(如鸟群、鱼群)的算法,由Craig Reynolds在1986年提出。它通过三个简单的规则实现了复杂的群体行为:分离(避免碰撞)、对齐(匹配方向)和凝聚(向群体中心靠拢)。 Unity 提供了强大的渲染和物理引擎,非常适合实现这种群体 ...
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