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This version is highly experimental. We want you to know it's there, we invite you to peek at it and consider what it might mean for you and the future of Unity. What we don't want you to do is to ...
The animationclip is converted to three textures that are sampled per vertex. Performing per vertex 2 bone skinning. All animation curves are converted to world space when baked into the texture, thus ...
15 天
Creative Bloq on MSNUnreal Engine vs Unity: which is right for you?
Unreal Engine has a reputation for being somewhat overwhelming due to its steep learning curve. Unity is generally considered ...
3 天
Creative Bloq on MSNSo this is why Hollow Knight: Silksong took 7 years to make?
Team Cherry's Hollow Knight: Silksong is one of the most anticipated games of the year. Seven years in the making, the sequel ...
3 天
Game Rant on MSNIt's The Little Details That Make Hollow Knight: Silksong Feel Like a Step Up
Silksong is obviously a step up from its 2017 predecessor in many ways, but some of its most notable changes are quite subtle ...
If you can't figure out what the R3 animation does in Hollow Knight: Silksong, it's the "challenge" button. Here is what it ...
2 天on MSN
Hollow Knight: Silksong Review
It's not very often you see a game like Hollow Knight: Silksong come into existence. A game that needs little introduction, a ...
Launched in 2024, the grant was created to champion and spotlight emerging animation talent by directly funding original animated thesis projects. Open globally to senior-level students in BFA, BA, ...
Modern game development is a high-stakes balancing act. Players demand cinematic visuals, seamless UI, and stylistic consistency across platforms. Meanwhile, development teams juggle tight schedules, ...
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