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To use this just add the SpriteFog material to your SpriteRenderer component and add the component SpriteFog to your gameObject. Now just pick the base color and the fog color, you can also add the ...
The 2D Shape Editor is a versatile tool to create complex 3D meshes out of 2D shapes. With this program you can easily create a design cross-section in a two-dimensional view and then expand it to a ...