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Unityによる、GPU Particle Systemです。OSX(not DX11)でも、動きます。 RenderTextureに、パーティクルの速度、位置、色情報を格納。 テクスチャは、Shaderにより、アップデートしています。 n*n個のパーティクルをRenderTextureにより制御しています。 Unity標準のParticleSystem ...
Just clone or download the repository and open the folder within Unity. Run the included Demo Scene. Put the DisplacementBehaviour and DisplacementShader into your game. Keep the shader under ...
Abstract: Mobile robot localization is a complex task, specially in unstructured indoor environments, due to noise and wrong data association from sensors. The localization procedure is even harder ...
† Shanghai Key Laboratory of Green Chemistry and Chemical Processes, Department of Chemistry, East China Normal University, Shanghai 200062, China ‡ Department of Chemistry and Biochemistry, Texas ...
Team leaders Jiong Lu (right) and Huihui Lin (left) are part of a multidisciplinary research team that developed the ultraclean monolayer amorphous carbon material. (Courtesy: National University of ...