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Procedural Content Generation (PCG) for Games is a field that in the past few years has seen both extensive academic study and practical use in the games industry. One of its common uses being the ...
Abstract: Deep learning for procedural level generation has been explored in many recent works, however, experimental comparisons with previous works are rare and usually limited to the work they ...
procedural-generation terrain-generation simplex shader procedural noise voronoi noise-algorithms perlin perlin-noise noise-generator hacktoberfest fractal-algorithms cellular-noise simplex-algorithm ...
Procedural planets generator My butchered take on procedural planets generator. Iam somehow ashamed to say that this is my diploma thesis. After I turned the thesis in, there was driver update thanks ...
Gökhan Karadayı, known for Unreal Engine landscape asset packs, has released Procedural World Generator (PWG) for UE5, a landscape-driven environment creation toolkit. Unlike standalone procedural ...
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