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An Unity3D implementation of a simple SPH algorithm. This project uses Unity DOTS to achieve CPU multithrading. GPU acceleration is possible for SPH but not implemented.
KvantStream needs a 4-component floating-point texture format. Basically, it means it runs only on desktop/laptop-class GPUs. Permission is hereby granted, free of charge, to any person obtaining a ...
Modern game development is a high-stakes balancing act. Players demand cinematic visuals, seamless UI, and stylistic consistency across platforms. Meanwhile, development teams juggle tight schedules, ...
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