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Anything that needs Linq or dynamic code generation has been removed to make it work in Unity's IL2CPP AoT runtime environment. Some additional features have been removed to reduce code footprint.
A Unity C# wrapper for the Google Gemini API. Contribute to Uralstech/UGemini development by creating an account on GitHub.
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Creative Bloq on MSNUnreal Engine vs Unity: which is right for you?
Unreal Engine has a reputation for being somewhat overwhelming due to its steep learning curve. Unity is generally considered ...
Unity 6.2 brings Unity AI (integrated generative AI tools and Mesh LOD) but users must verify asset legality before ...
使用C#+Unity实现Boids算法什么是Boids算法 Boids 算法是一种模拟群体行为(如鸟群、鱼群)的算法,由Craig Reynolds在1986年提出。 它通过三个简单的规则实现了复杂的群体行为:分离(避免碰撞)、对齐(匹配方向)和凝聚(向群体中心靠拢)。
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