Betwixt is an app that uses storytelling to make mental health tools accessible and fun. It's a unique way to practice ...
Utilizing tabletop role-playing games, such as Dungeon & Dragons, is becoming a popular trend for colleges and universities ...
Virtual Qaggiq has been in the works since 2022, and was born out of a similar game that Indigenous and non-Indigenous ...
A Vermont hockey team is battling a different kind of opponent this week — the stigma surrounding mental health. When the CVU ...
Virtual reality has developed into a powerful agent of mental health treatment, offering its users immersive and engaging ...
Members of the Active Minds student chapters at Attleboro High School and North Attleboro High joined forces with their ...
Fine, a two-time Conference USA Offensive Player of the Year at UNT, shared his story of perseverance with young Native ...