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I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
The previous two posts (part 1 and part 2) have been exploring the fundamentals of using pointers from the basics of declaring a pointer to the more complex notation of manipulating pointers. An ...
First off, I'll have coded a workaround before you read this. But now I've got a bee up my bu, errr, bonnett.<BR><BR>I'm writing test code in C, and I need 100 pointers to (unique) functions. I'm ...
From our study of C++, it should be clear that, unlike class encapsulation and single inheritance, which were essentially free in C, polymorphism in C involves some complexity and overhead. In the ...