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GH310 is a GPU IP that packages the 2D Sprite engine available in the GSHARK-TAKUMI family IPs. This IP accelerates 2D graphics on embedded systems su ...
Today we begin our discussion of computer graphics. Today we begin our discussion of computer graphics. So we ended last episode with the proliferation of command line (or text) interfaces, which ...
In this Product How-To article, Fujitsu’s Waqar Saleem compares 2D and 3D graphics techniques in embedded designs and then describes an approach that combines the benefits of both techniques, using ...
Low-overhead graphics APIs are all the rage these days, at least if you're the sort of person who gets excited about graphics APIs. iOS 8 introduced Metal last year, and OS X El Capitan will bring the ...