资讯

Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Sucker Punch director Nate Fox has promised that Ghost of Yotei has been designed so that it won't be as repetitive.
As part of a new interview with Automaton Japan, Ghost of Yotei's co-directors, Nate Fox and Jason Connell, have emphasized a ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
Sucker Punch clarifies whether or not a popular feature will also be making the transition to Ghost of Yotei when it launches ...
PlayStation LifeStyle on MSN4 天
Ghost of Yotei Game Length Update Is Great News
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Ghost of Yotei follows the journey of Atsu, a wandering samurai hellbent on vengeance. Set 329 years after the first game, ...
The first Legends mode was a surprise announcement roughly a month after Ghost of Tsushima launched on PS4, and was a free ...
The studio behind Ghost of Yotei has revealed the game has been designed with a similar time commitment to Ghost of Tsushima.
Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That said, certain things could've been done better. It's a good thing, then, that ...