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The StatefulComponent component is the key element of the library. It should be placed on the root GameObject of every screen and contains all the necessary references to internal elements distributed ...
Anduril is a user interface for flashlights. It is written with FSM, a UI toolkit for flashlights. What is FSM? The "SM" means "Spaghetti Monster", and the "F" can be any F word you like, such as ...