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In this article, we focus on the condition for dynamic unidentifiability for an arbitrarily parameterized system and design the controller to make the system dynamics unidentifiable. Specifically, we ...
Unity's Q2 FY25 results reveal AI-driven growth, but competition and high valuation raise risks. Click here to find out why I ...
A very very basic first person controller and character for Unity using the new Input System It is in no way well architected or "good", but provides the most basic possible template I could think of ...
This brief investigates the leader-based consensus of one-sided Lipschitz (OSL) multi-agents under switching graphs and input saturation. By using the local design approach and multiple Lyapunov ...
Built on Unity XR Interaction Toolkit and the Unity Input System. Dedicated to OpenXR, with flexibility for other XRSDK backends Open-ended and extensible interaction paradigms across devices, ...
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