资讯

A very very basic first person controller and character for Unity using the new Input System It is in no way well architected or "good", but provides the most basic possible template I could think of ...
Inverse kinematics for three.js. A work in progress, THREE.IK supports multiple chains with multiple effectors, solved via FABRIK iterative solver, and a ball-joint constraint. Best way to see how ...
This letter proposes a generalization of the prioritized inverse kinematics (PIK) problem as the multi-objective optimization with the lexicographical ordering. We specify three properties for a ...