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Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.
Unity Software Inc. (U) is sharpening focus on the Create Solutions segment, aiming to transform it into a key growth engine. In second-quarter 2025, Create Solutions’ revenues reached $154 million, ...
LLM for Unity enables seamless integration of Large Language Models (LLMs) within the Unity engine. It allows to create intelligent characters that your players can interact with for an immersive ...
Unity (NYSE: U), the leading platform to create and grow games and interactive experiences, today announced the broad availability of its Ad Quality tool, now available as a free, standalone SDK for ...