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Digital Foundry interviews the developers of Assassin's Creed Shadows, discussing the major upgrades made to its Anvil Engine.
Fluid simulation, specifically the Material Point Method (MPM) based simulation, requires a large number of particles and a big grid size to create a realistic looking simulation. This paper explains ...
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原标题:学习编写Unity计算着色器 Learn to Write Unity Compute Shaders 利用图形处理器的力量 你会学到: 如何编写Unity计算着色器 如何在后处理图像过滤器中使用ComputeShaders 如何使用ComputeShaders进行粒子效果和群集 如何使用StructuredBuffers在计算着色器和实例表面着色器之间共享数据 使用计算机处理器处理 ...
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