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Unity標準のParticleSystemと比較し、より多くのParticleを少ない負荷で処理します。 DX11や、他のモダンな3D APIの使用の場合は、ComputeShaderを使用したこちらの GPU-Particle の方法がおススメです!
Just clone or download the repository and open the folder within Unity. Run the included Demo Scene. Put the DisplacementBehaviour and DisplacementShader into your game. Keep the shader under ...
Mobile robot localization is a complex task, specially in unstructured indoor environments, due to noise and wrong data association from sensors. The localization procedure is even harder when the ...
Directed by increasing the density of coordination sites (DOCS) to increase the stability of assemblies, discrete 2D ring-in-rings and 3D sphere-in-sphere were designed and self-assembled by one ...
Team leaders Jiong Lu (right) and Huihui Lin (left) are part of a multidisciplinary research team that developed the ultraclean monolayer amorphous carbon material. (Courtesy: National University of ...