Material Maker 1.4 launches with Godot 4 rewrite, new MeshMap node, 32-bit texture support, flexible UI and shader overhaul.
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
Data centre operator Adisyn has completed its acquisition of Israel-based semiconductor IP business 2D Generation, cementing its entry into the semiconductor space on 9 January. The deal will give ...
Data centre operator Adisyn has proposed to acquire 2D Generation, an Israel-based semiconductor IP business, with both companies have reached the binding share purchase agreement. Adisyn stated to ...
A research group recently discovered the disappearance of nonreciprocal second harmonic generation (SHG) in MnPSe₃ when integrated into a two-dimensional (2D) antiferromagnetic MnPSe₃/graphene ...
Independent game developers never seem to give up on procedural generation. Seeing an indie game market itself as a “Rogue-like” is apt to make one’s eyes glaze over given the staggering number of ...
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