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343 Industries has been renamed to Halo Studios and multiple Halo games are currently in development using Unreal Engine 5, announced Studio Head Pierre Hintze. Previous Halo games used the studio's ...
The future of Halo is starting to come into focus. During Sunday's Halo World Championships, 343 Industries made a number of announcements, including that it will officially be changing its name to ...
GameSpot may get a commission from retail offers. At the end of the 2024 Halo World Championships, 343 Industries made some big announcements about the future of Halo. The studio is rebranding as Halo ...
Ex-Bungie developers working on Halo Infinite are working on a new, original FPS game too, based on Unreal Engine 5. Certain Affinity has worked on games in franchises such as Halo, Doom, and Call of ...
Xbox Game Studios subsidiary 343 Industries is changing its name to Halo Studios, and all future Halo projects will be built in Unreal Engine 5, including multiple new Halo games currently in ...
Today's announcements by the newly-rebranded Halo Studios - formerly 343 Industries - that multiple new Halo games are in development has excited fans of Microsoft's flagship Xbox franchise. But is ...
GameSpot may get a commission from retail offers. 343 Industries' self-made Slipspace engine used for Halo Infinite could be shelved in favor of Epic Games' popular Unreal engine, according to a ...
来自MSN11月
Halo Is Switching to Unreal Engine So It's Easier to Make a PlayStation Port, Tech Experts ...
Slipspace, the game engine that 343 Industries designed to power what was supposed to be a new generation of Halo games, going beyond 2021’s Halo Infinite, has been dropped by Halo Studios (formerly ...
An investigative report authored by Jason Schreier claims that Matt Booty, head of Microsoft's Xbox Game Studios, made assurances to the staff at 343 Industries that even though they may work with ...
343 Industries made Halo Infinite on its Slipspace Engine. A recently published report now gives us a bit of insight on why the studio decided to work with Slipspace instead of using Epic’s Unreal ...
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