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These titles helped make players feel smarter through both game structure and the way their open worlds worked in tandem with game design.
THE WEEK’s Gaming Desk reviews UltiZero Games’s latest title, ‘Lost Souls Aside’, part of Sony’s China Hero Project, within a ...
Liang explained his philosophy behind development, saying, "many people are making games for money, but we make money for games." He adds, "We made money from the mobile market, and then we think ...
It stems from Lost Soul Aside's origins as a Final Fantasy-meets-Devil May Cry fan project that now, a decade later, has ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. New James Bond Game 007 First Light: Release Date, Trailer, Cast ...
It's a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max.
IGN interviews MachineGames to find out how Indiana Jones and the Great Circle survived big changes made in its last year of development to become a hit with critics and players.
Kirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game With simple mechanics that feel nuanced enough to create a high skill ceiling, don't be surprised if you hear about the ...
As excitement mounts for Battlefield 6, a prominent analyst claims that EA is planning to copy the release schedule and studio set-up for Call Of Duty.
Action Phantom Blade: Zero In 15 years of interviewing AAA game developers, I think this is the first time one's straight up told me 'Many people make games for money, but we make money for games ...