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Currently in Unity texture arrays do not have an import pipeline for them, and must be created from code, either at runtime or in editor scripts. (link) The Texture2DArray Import Pipeline package ...
At first, export VAT files from Houdini. It consists of a geometry file (.fbx), texture files (.exr) and a realtime data file (.json). Then import .fbx and .exr files into Unity. The texture files ...
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