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A simple tool for saving and loading data in Unity. Quickly serialize objects, from Dictionaries and Lists, to complex, serializable object structures. All it uses is a BinaryFormatter to serialize ...
I've been fascinated by procedural animation and inverse kinematics for quite some time so I finally decided to try my hand at implementing these features in a small-scale project. Overall this proved ...
Meet the artists who are translating the strangeness of quantum fields into uncanny art and otherworldly visual experiences.
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