资讯

Andreas Dürr presents a procedural Forest Generator for Blender, creating photorealistic forests with Geometry Nodes across multiple biomes.
Humans first pressed pigment into cave walls 65,000 years ago. The same impulse that drove us then drives us today - from a ...
Don't just texture one mesh at a time! StableGen is designed to apply textures to all mesh objects in your scene simultaneously from your defined camera viewpoints. Alternatively, you can choose to ...
Crime-scene models with detailed measurements once took hours to collect. Now, law-enforcement agencies are increasingly turning to new technology to help speed up the work and better collect evidence ...
We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting (SIGGRAPH 2023). Gaussian Splatting has recently become very popular as it yields realistic rendering ...
Our Fantasy Premier League (FPL) analysts give their best picks for Gameweek 3 of the English Premier League fantasy game. Expert advice on Captains, Differential Captains, and Low-Picked Players in ...
IIIF provides researchers rich metadata and media viewing options for comparison of works across cultural heritage collections. Visit the IIIF page to learn more. Wooded landscape scene. At right ...
Abstract: We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each ...