资讯

Assassin's Creed Mirage's map size won't be anywhere near as big as Valhalla's or Odyssey's, instead coming in closer to Unity's Paris or Revelations' Constantinople. Speaking to Easy Allies, a ...
Quite simply there is a tile per entity. Behind the scenes the tiles are split into chunks that each have their own mesh which is sent to the GPU in an optimal way.
Hello, with Apple Maps (Pro) I have the same issue like in the closed topic #872 (tile loading). In the distance the tiles are very blurry. With all other maps, also default without Map Enhancement ...