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Otherwise, finger tracking will be "very poor" in an uncalibrated state, Valve says. However, this is a temporary measure for dev kits; the finalized hardware shouldn't need any calibrating.
Lighthouse is Valve’s laser-based tracking system that forms the bedrock of Steam VR’s input system. Alan Yates, Hardware Engineer at Valve was a key player in the system’s design and ...
Lighthouse is Valve’s laser-based tracking system that forms the bedrock of Steam VR’s input system. Alan Yates, Hardware Engineer at Valve was a key player in the system’s design and ...
Valve announced today that its Steam VR tracking technology, the same that powers the head and controller tracking for the HTC Vive headset, is now available for royalty-free licensing by third ...
Here are the best VR-ready graphics cards you can purchase today. Finger tracking is accomplished through Valve's SteamVR Skeletal Input driver- which sounds much more terrifying than it should.
Valve has just released quite a bit of new information about the controllers to their official Knuckles Steam group. While current VR controllers are great at tracking basic hand movements, they ...