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MetaHuman Creator builds a character model that is “fully rigged and ready for animation and motion capture in Unreal Engine,” Epic Games says.
At the end of the creation process, the designer's creation in MetaHuman can be imported straight into the Unreal Engine via Quixel Bridge, with full animation rigging being provided through Maya.
Rogue One: A Star Wars Story’s visual effects supervisor, John Knoll, took the stage at GDC today to reveal how Epic’s Unreal Engine 4 allowed his team to approach filming the movie in a way ...