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Developer Insomniac Games has revealed that the web-swinging in its upcoming Spider-Man game is based on physics and momentum. The new Spider-Man has been on everyone's radars for over a year, and ...
Now that we've got actual gameplay footage, people have been analysing Spider-Man's PS4 web swings.
2004's Spider-Man 2 was the first Spider-Man game that introduced a physics-based web-swinging system, courtesy of a man named Jamie Fristrom.
Those of you that want to be able to exercise complete control over your web-swinging will be happy to hear Spider-Man 2 has some features that let you do so.
Marvel Entertainment’s newest video shows off some beautiful web-slinging scenes in Marvel’s Spider-Man and explains what Insomniac Games did to perfect the game’s web-based travel system.
That said, the web-swinging is what Marvel’s Spider-Man on PS4 gets right the most, and thus it should come as no surprise that a lot of work went into it, like three years worth of work.
Shooting a web from your hands requires Spidey powers. But does keeping your grip on one of them require Spidey strength?
The Marvels Spiderman PS4 web swinging perfection was discussed in detail via a video from Insomniac and Marvel Games. Physics made it work!