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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
The browser-based tool condenses an expensive, time-consuming process into a fast, scalable, and more economical solution for advanced markerless motion capture Carefully fine-tuned over six months of ...
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