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A method for creating graphic images in the Logo programming language. The "turtle" is an imaginary pen that is given drawing commands, such as go forward and turn right. On screen, the turtle is ...
Ever since, the turtle has been the logo for Logo, a programming language developed to help people take the first steps into computer programming.
We were about to start learning Logo, the program that teaches kids how to draw things on the screen by writing out commands for a turtle.
In 1967, the Logo programming language launched, aimed at teaching kids how to move a triangle “turtle” around to draw lines on a screen.
Posted in computer hacks Tagged logo, marvin minsky, turtle ← Better Antennas Via Annealing (Simulated) Hackaday Links: June 18, 2023 → ...
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