资讯

Before Unreal Engine 5.2, Epic recommended that developers bundle the most common PSOs into a cache, allowing games to precompile most of the shader code during loading screens.
Game Rant speaks with survival horror game Wronged Us' solo dev about his experience with Unreal Engine 5 and why other solo devs should use it, too.
Still, it seems like Unreal is leading the charge to fix this problem for players. Hopefully, a permanent solution will make shader stuttering a thing of the past.
Layers of Fear got a new technical trailer today, highlighting just how much of a difference developing in Unreal Engine 5 can make. Co-developer and publisher Bloober Team - who you probably know ...