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Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR ...
Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get ...
Microsoft's new Project Acoustics Unity plugin, introduced in August, is an option that offers reverberation, spatialization, and occlusion for projects that utilize VR.
With Google VR’s SDK developers will be able to prefab a new VR Unity project from scratch, adapt existing Unity 3D apps to VR and make an app that can easily swap between in and out of VR mode.
Thanks to Unity's new XR Interaction Toolkit, developers don't need to reinvent the wheel for simple VR and AR interactions.
Switch developers working on games through Unity can now take advantage of the Nintendo VR Labo Kit if they so choose to do so.
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